"Console wars" – book Blake J. Harrisa (Blake j. Harris) about how Sega fought with Nintendo in the 90s, and about what was generally going on in the video game market of those times. If you are too lazy to read the beaks, then soon you can watch a documentary based on.

According to Deadline, the owners of the KBS All Access Stream Service are responsible for production. They intend to release two ribbons at the “console wars” at once: a full -length film and a small series.

The full -length film is produced in collaboration with Legendary Television Studios, as well as with the editor and producer Douglas Blash (Douglas Blush), which worked on Oscar -winning "Documentals" "Two steps from glory", "Menstruation. The end of the sentence " And "Icarus". Little -known filmmakers will act as directors Harris And Jonah Tulisa (Harris tulis, jonah tulis). Perfect producers are appointed Seth Roogen (Seth Rogen) and Evan Goldberg (Evan Goldberg) – earlier they produced "Woe-creator" And "End of the world 2013: Apocalypse in Hollywood".

The serial version of the “console wars” will become a scriptwriter Mike Rosalio (Mike Rosolio), and the director – Jordan is about Roberts (Jordan Vogt-Roberts; "Kong: Skull Island", Coming film adaptation Metal Gear Solid).

Note that Rogen And Goldberg They were going to make a film on Contain Wars back in 2014, in the year the book was released, and even wrote an entrance commentary for her. But now, according to Deadline, we are waiting not one, but two tapes – both will be released in the CBS All Access service.

"Combined Wars" talk about events in the game industry at the junction of the 80s and 90s-mainly from the point of view Sega. Then she was a relatively small company, but Nintendo has already turned into a giant with the largest share in the American market. In the book, readers find out what steps she took Sega, to end dominance Nintendo.

The release time of both documentary tapes are not disclosed.

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In general, I was talking about 2001-2004, https://euphoriawins.uk/withdrawal/ and about the Gameboy Advance console. And in competition, DS and PSP are like a competition for PS4 and Kobbox. PSP never jumped, neither in Japan nor in the West, she did not even overtake GBA. So Sony just entered the market, tried and left.

Did not overtake, GBA has 82 straps, PSP 73. This is not bad, but to say that she jumped somewhere wrong. Plus, about the game line, it was many times smaller and weaker than DS. Sonya did not score on the portables, this audience scored on Vita, or you think that the company is throwing billions of billions to develop, production, marketing, logistics, and then they simply score, on-based opinion. They were replaced by Ninka and the market of mobile phones, this is called not to score, but to lose the competition.

Well, these details were not specified. In any case, Nina was not on the verge, during the time of PS 2, even with small sales of gamkub- its exclusives were sold like hot pies. “She obviously did not have to survive.

And I found data about 81 lam, GBA and 82 at PSP. This is around the world. Pumpki. Two pumpkin.

Generally interesting mathematics. For PS2 – 155 Lyamov around the world. And the school course of mathematics tells me that 155> 81. Even DS (which is already the seventh generation, and not the sixth as PS2 and GBA) gathered 154 Lyama. Which is also less.

The audience scored on Vita because Sony was scored in Vita. Когда у псп в первые годы сформировалась хорошая линейка из громких проектов у виты почти ничего и не было. But did you do one under it one under it. And all. At the time when the PSP had GTA (as much as three parts), persons, Monkhan and even Kojimu with the MGS were dragged (and twice MGS without kodzima). And this is not all. For Vita, they did not even try to attract significant projects. There were no "system systems". Instead, they are only ports, and reprints of the games from ps2-3 riveted.

I said that in the West (only in the West) they can be (it can be, or maybe not) and overtook the popularity of PSP Tailers (GTA still is no worse than the haze). Definitely I can’t say anything here because I don’t have data. If there are data on the sales of PSP and DS in America, then it will already be possible to say exactly.

It is because in the case of Vita they simply scored on the games (or they could advance their policies of exclusives as on a large curling iron) Vita was so bad and sold about the funny 16 Lyami). Because if the game does not have high -profile significant projects that fuel interest in the platform, then there is no interest. If Ninka did not have Pokemon with Tenses and Hare, then she would not have sold. The same is the same with a sweatshirt. Imagine that there are no Zeld and Mario, but only ports of witches with thoughts and third saints. The witcher is certainly good, but the sweatshirt for the sake of his port is a strange idea. Vita had such a situation. It is not surprising that the sweatshirt (with its exclusives) has gathered twice as much as Vita for 8 years in 2-3 years. And yes, due to the fact that Sony was scored in Vita and lost competition.

Like some others. Infa about PSP is strange because in 2012 Sonya was the last time the official info (unlike Ninka, which the info is updated every year even for the "old people") for sales – 80 Lyams (not 73). Further reports (no longer official) – 82. 3DS – 75 Lyamov. DS – 154 Lyamov (this is with lights and others). We will not consider the grandfather of GB (unlike the GB) since this is generally the first portable in the modern sense and a kind of phenomenon of that time. The collection of relevant for 2019 Infa.

Well, you can ride for a long time, each time referring in mind something else. Let’s stop better. Otherwise you can even before the "first week of sales in the province of TOF in Banzai stores" click.

PSP in the first year (2005) already had Monkhan, GTA LS, NFS (as much as two – underground and MW), Midnight, Tony Hawk, Batlefrost Second and a bunch of small Jrpg. Vita in her first year (2012) was an ancharted and a bunch of small jrpg. And, well, also tennis with golfs all sorts. And even the remaster of the fourth person was brought (games from the second curling). True, this remaster was more likely to add to the remaster for the third curling iron. And yes, the popularity of PS2 probably affected the sales of PSP. Only the PSP could already offer a couple of interesting projects not inferior to the Games from the old woman deuce. Vita, on the other hand, proposed mainly only the possibility of transferring the preservation for some games from PS3. Buying Vita, people understood that it wasn’t particularly needed when you already have PS3. Because she had almost no other games (except ports with PS3). Moreover, the ports are not all known "Exclusions of Sony". We will not consider the myriad of unknown Jrpg for anyone because the thing is specific and more likely for connoisseurs, and there are generally on every console.

H.S. I, in fact, do not fight for the purity of the console race and do not defend with whom the “portables are longer”. All I say is that Sonya rolled well into a new PSP market for themselves and had a chance to gain a foothold there. But they all grunted. And Ninka as was on a horse. Just at some point in time, another horseman rode behind her. Until I stumbled on the branch and broke Vita.

Here is a sales link, about 3DS and VITA here is not relevant infa. And for GBA I had the speed of the sale of devices, in the USA and the UK it sold faster than PS2. At the PSP, the situation with games at the beginning was similar to Vitovskaya, in fact, it seems to me that the main incentive for the purchase was the frantic popularity of PS2. It did not constitute much competition in quality and quantity, like Vita 3ds.

Well, in general, Ninka won. And then, once again won the portable console market. And now, you can’t call it losing it, she just created a separate market segment where she runs a score.

Yeah, it’s hard to survive when you are a monopolist in the porting market, and these same portables overtake PS2 for sales. More difficulties, probably adds sales of Ekskiyuziv for 5-8 million copies

Well, PSP at one time was good such a competitor DS (it was in Japan, in the West rather even jumped). It’s quite significant. Although Sonya, of course, the portable market, nevertheless, as a result, passed and did not fix it on it (Vita could not, Sony did not want to). Now Ninka is already the only one in the portables remained, yes. So it rules the ball.

Well, firstly, she still overtook GBA sales. And secondly, she did not compete with him. GBA at the time of PSP was already on its sunset. GBA – sixth generation. PSP and DS – Seventh. At the time of GBA, it did not have competitors. PSP competed with DS because they both came out at the end of 2004 as part of the same generation. And although DS as a result was sold better, but also the sales of PSP (the components of a little more than half of the number of sales DS) for the first entry of the company to the market are very decent. Especially considering that they competed with the monopolist. Not to mention a rather powerful completely competitive line of games as in the West and Japan. If Sony continued to develop in this direction, now now they could have started to fight with Ninka on an equal footing. But they scored in Vita and Ninka again remained sitting on the portamy market in splendid loneliness.

I would say that I survived rather than won. Do not release VII – they would sink into oblivion, like a sega

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