The authors of Vampire: The Masquarade – Bloodlines 2 published another development diary, where they talked about how they are going to convey the atmosphere and setting of the world of darkness in the game.

The most interesting points:

Action Bloodlines 2 It takes place in Seattle, but the developers wanted to recreate the feeling of not real Seattle, but a vampire. To do this, I had to reduce the size of the city and arrange the sights closer to each other. For example, a park, which in reality is on the outskirts of Seattle, will appear closer to the center in the game.

To convey the feeling that you look at the city through the eyes of a vampire, the buildings are made above, the light is brighter, and the alleys are darker.

Your character will be able to receive not only the disciplines of his clan. This is explained by the plot tie: the main character comes to his senses after a hundred years of sleep thousands of miles from home, and on her body – strange symbols that limit her forces. But before that, the protagonist was a powerful vampire and managed to get different abilities outside her clan.

There are several vampires in Seattle, which are hidden in the most prominent places. For example, a round-the-clock coffee shop, where the mistress is by no means as harmless as it seems at first glance. Or Wiever-Tower-a huge skyscraper, which is actually the headquarters of Kamarilli.

Ordinary people walk the streets – a tidbit for vampires! However, all vampires need to observe a masquerade and not give out their essence in front of ordinary mortals. The rules are punished – even if they, like your character, are a high -ranking sheriff of Kamarilla. As a result, it is still possible to feed mortals, but only so that no one can see.

Release Vampire: The Masquarade 2 scheduled for this autumn.

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Vampire: The Masquarade – Bloodlines 2

The best comments

I would like to see https://amigo-wins.uk/games/ the editor of the character as realized. We are not necessarily the main character.) Maybe the hero.)

As far as I know, the hero’s floor is selected, but there is no information about the appearance. In general, I am disappointed, my Toreador clan is not in the game.

Recall that you have to play for an ancient vampire named Fire. Appearance, gender and clan of the character are configured. Fire will plunge into the abyss of vampire intrigues on the streets of modern Seattle.

This is from the last news from SG, but FIG knows how it is by the result.

By luru, after all, you can study any disciplines. Clan only swing easier

Everything is very optional there. Basic mechanics allows you to teach everything I want. And the whole “fluvor” with blood, ancient books and magical academies with students in microfoles entirely and completely on playing. The idea is that people limit themselves, how much they need to make themselves interesting.

Perhaps I am confusing something, but I don’t just have to drink blood from the carrier of discipline, but to diagnose it. And then do not care about bonds)

Aware that insanity as a separate discipline in the 5th edition is now gone?

Where it is visible? Absolutely identical faces that differ only in hair color and clothes.

No. Honestly, after I found out how beautifully, the majority of jokes of the same three were cut out … I somehow got rid of the top five.

Another complexion is different. This is customization, but it is so deep so far you can only guess.

This is not customization, settings of this level could be in the first Blagline. At least the choice of hairstyles and a couple of limits of persons will already be good.

For some reason, it seems to me that the mixture of the call of Ktulhu 2018 and the vampire will come out-the booty gunpowder.

How to do it in vain to make the discipline of other clans … unless of course they added something that is not included in the disciplines of the existing 4 clans. For example, the insanity of Malkavian or necromancy of Giovanni, or Tanatosis Blackyan Samedy, in general in this direction. Or let them really make from the player IMBU. Otherwise, how it will look more likely as excessive to me, rather than a feature to emphasize the ancient nature of the vampire (not to mention that, as far as I remember, the vampire should suck the blood of a carrier of one or another discipline, which means blood ties. And this … So -so, the price is actually, often complicating life more than simplifying).

You can study something, but it seems like just for the 1st point you need a sip of blood of a vamp from a clan-owner of discipline. Although, it is possible that this is just an optional rule so that players do not collect IMBU "because you want"

Feminine default Persian, as I understand it. In their materials, the outfits are called the Fire "She".

Will there be a normal editor a good question, but even the choice from a pair of limits of persons is already better than a standard model. In the first blusily, the hero’s model from the clan to the clan was very different, but here all the clans look the same.

Perhaps this mechanics were redone from the editorial office to the editorial office 🙂

On the office, in the description of 4 clans, it is clear that the appearance of the hero (heroine?) you can customize:

Damn the game after the gameplay showing it turned out to be the twist of extremists. The fighting is bad, the graphics of the norms until the character is moving, and as I understand the game now not role. So the patient is rather dead than alive

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